PointerEvent: Zeige-Eingabe für die Werkzeuge, unabhängig von Maus oder Controller
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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editor/pointer_event.gd
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editor/pointer_event.gd
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class_name PointerEvent
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extends RefCounted
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## Eine Zeige-Eingabe für die Karten-Werkzeuge, egal woher sie kommt: Maus am
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## PC, Controller-Strahl in VR. position ist immer in Bildpunkten der Kamera,
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## die das Werkzeug kennt.
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enum Kind { MOVE, PRESS, RELEASE, SCROLL, CANCEL }
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var kind: Kind = Kind.MOVE
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var position := Vector2.ZERO
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var shift := false # Mehrfachauswahl, Serienmodus
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var ctrl := false # Pinsel umkehren, Raster-Zwang
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var command := false # Strg (Mac: Cmd): Auswahl umschalten
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var pressure := 1.0 # Pinselstärke 0..1
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var scroll := 0 # +1 = hoch, -1 = runter
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static func make(p_kind: Kind, p_position: Vector2 = Vector2.ZERO) -> PointerEvent:
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var p := PointerEvent.new()
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p.kind = p_kind
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p.position = p_position
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return p
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editor/pointer_event.gd.uid
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editor/pointer_event.gd.uid
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uid://bvyngbrh1mvje
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