9 lines
363 B
GDScript
9 lines
363 B
GDScript
extends SceneTree
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func _initialize() -> void:
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var arr := load("res://assets/textures/terrain/terrain_arrays.res")
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if arr == null:
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print("LOAD_FAIL: null")
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quit(1); return
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var imgs: Array = arr.albedo_images
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print("ARRAYS_LOAD_OK: %d Albedo-Layer, l0_null=%s" % [imgs.size(), str(imgs[0] == null)])
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quit(0 if imgs.size() == 20 and imgs[0] != null else 1)
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