238 lines
9.6 KiB
GDScript
238 lines
9.6 KiB
GDScript
extends SceneTree
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## Editor-Tests (headless): Karte t_9aba04f1 — Terrain-Werkzeug (Höhenfeld
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## heben/senken/glätten, Pinsel-Mathematik, Stroke-Undo, svmap-Roundtrip).
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## Ausführen: godot --headless --path . --script res://tests/test_terrain.gd
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## Exit 0 = alles grün. GUI-Seiten (Ring sichtbar, Mesh folgt live) werden im
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## Desktop-Smoke mit Screenshots verifiziert (--terrain-demo), nicht hier.
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var failures := 0
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var checks := 0
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func _init() -> void:
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_run_tests()
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if failures == 0:
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print("ALL OK: %d checks" % checks)
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quit(0)
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else:
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print("FAILED: %d/%d checks" % [failures, checks])
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quit(1)
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func _check(cond: bool, label: String) -> void:
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checks += 1
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if cond:
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print(" ok: %s" % label)
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else:
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failures += 1
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print(" FAIL: %s" % label)
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func _run_tests() -> void:
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_test_encode_roundtrip()
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_test_brush_raise_lower()
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_test_brush_smooth()
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_test_stroke_undo_redo()
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_test_range_expansion()
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_test_svmap_roundtrip()
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_test_resolution_limit()
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## Decode → Encode bleibt innerhalb eines Quantisierungsschritts (R16).
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func _test_encode_roundtrip() -> void:
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print("Testgruppe: R16-Encode/Decode-Roundtrip")
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var doc := SvmapDocument.create_new("Quant", 1024.0, "mittag")
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var terrain: Dictionary = doc["terrain"]
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var heights := SvmapIO.decode_heights(terrain)
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_check(heights.size() == 129 * 129, "Neue Map: 129×129 Höhenpunkte (Editor-MVP-Limit)")
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for i in heights.size():
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heights[i] = 13.0 + float(i % 17) * 1.5
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var b64 := TerrainField.encode(heights, 0.0, 50.0)
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var terrain2: Dictionary = terrain.duplicate(true)
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terrain2["heightmap_r16_b64"] = b64
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var back := SvmapIO.decode_heights(terrain2)
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var worst := 0.0
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for i in heights.size():
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worst = maxf(worst, absf(back[i] - heights[i]))
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_check(worst <= 50.0 / 65535.0 + 0.0001,
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"Encode-Fehler ≤ ½ Quantisierungsschritt (worst %.6f m)" % worst)
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## Heben/Senken: Kosinus-Falloff, außerhalb des Radius nichts verändert,
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## Senken unter min_height geht dank Range-Expansion (getestet separat).
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func _test_brush_raise_lower() -> void:
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print("Testgruppe: Pinsel heben/senken")
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var res := 33
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var size := 320.0
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var heights := PackedFloat32Array()
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heights.resize(res * res)
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TerrainField.apply_brush(heights, res, size, size, 0.0, 100.0,
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0.0, 0.0, 40.0, TerrainField.Mode.RAISE, 10.0)
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var center := heights[16 * res + 16]
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var mid := heights[16 * res + 18] # 20 m vom Zentrum (Zelle = 10 m)
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var far := heights[2 * res + 16] # 140 m weg — außerhalb des Radius
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_check(center > 9.5, "Heben: Zentrum um ~10 m angehoben (ist %.2f)" % center)
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_check(mid > 0.0 and mid < center, "Heben: Falloff zwischen Zentrum und Rand")
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_check(far == 0.0, "Heben: außerhalb des Radius unverändert")
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var before := heights.duplicate()
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TerrainField.apply_brush(heights, res, size, size, 0.0, 100.0,
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0.0, 0.0, 40.0, TerrainField.Mode.LOWER, 4.0)
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_check(heights[16 * res + 16] < center, "Senken: Zentrum wieder tiefer")
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var diff := false
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for i in heights.size():
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if not before.is_empty() and absf(heights[i] - before[i]) > 0.0001:
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diff = true
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break
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_check(diff, "Senken: Feld hat sich tatsächlich geändert")
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## Glätten: Variance sinkt IN DER PINSEL-FLÄCHE, Form bleibt (Mittel-Mischung).
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func _test_brush_smooth() -> void:
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print("Testgruppe: Pinsel glätten")
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var res := 33
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var size := 320.0
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var heights := PackedFloat32Array()
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heights.resize(res * res)
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# Zackiger Sägezahn in der Pinsel-Mitte.
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for i in heights.size():
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var x := i % res
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heights[i] = 10.0 + (5.0 if x % 2 == 0 else -5.0)
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var variance_before := _variance_block(heights, res, 14, 18, 14, 18)
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var moved := false
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for pass_i in 2:
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moved = TerrainField.apply_brush(heights, res, size, size, 0.0, 100.0,
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0.0, 0.0, 60.0, TerrainField.Mode.SMOOTH, 1.0) or moved
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_check(moved, "Glätten: Feld wurde verändert")
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var variance_after := _variance_block(heights, res, 14, 18, 14, 18)
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_check(variance_after < variance_before * 0.4,
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"Glätten: Varianz in der Pinsel-Fläche deutlich gesunken (%.1f → %.1f)" % [
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variance_before, variance_after])
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_check(absf(_mean(heights) - 10.0) < 1.0,
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"Glätten: Gesamt-Mittelhöhe bleibt ~10 m (Form bleibt)")
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## Der GANZE Stroke = EIN Undo-Eintrag (Chef-Kriterium): viele Einzel-Schritte
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## auf derselben Stelle → Strg+Z stellt die Form VOR dem Strich wieder her.
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func _test_stroke_undo_redo() -> void:
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print("Testgruppe: Stroke-Undo (ganzer Strich)")
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var doc := SvmapDocument.create_new("Stroke", 1024.0, "mittag")
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var hist := ActionHistory.new()
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hist.begin(doc)
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var terrain0: Dictionary = doc["terrain"]
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var heights := SvmapIO.decode_heights(terrain0)
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# Ein Stroke = 12 Anwendungs-Schritte + EIN commit am Ende (wie terrain_tool).
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var before: Dictionary = hist.snapshot(["terrain"])
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for step in 12:
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TerrainField.apply_brush(heights, 129, 1024.0, 1024.0, 0.0, 50.0,
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0.0, 0.0, 60.0, TerrainField.Mode.RAISE, 0.8)
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terrain0["heightmap_r16_b64"] = TerrainField.encode(heights, 0.0, 50.0)
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hist.commit("Terrain geformt (Heben)", before, hist.snapshot(["terrain"]))
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_check(hist.entries.size() == 1, "12 Pinsel-Schritte → EIN History-Eintrag")
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var after_b64 := str(terrain0["heightmap_r16_b64"])
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var raised := SvmapIO.decode_heights(terrain0)
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_check(raised[64 * 129 + 64] > 5.0, "Stroke: Mitte ist deutlich angehoben")
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var desc := hist.undo()
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_check(desc == "Terrain geformt (Heben)", "Undo-Desc nennt den Stroke")
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_check(str(terrain0["heightmap_r16_b64"]) != after_b64, "Undo: Höhenfeld geändert")
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var restored := SvmapIO.decode_heights(terrain0)
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_check(absf(restored[64 * 129 + 64]) < 0.01, "Undo: Boden wieder FLACH (ganzer Strich)")
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desc = hist.redo()
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_check(desc == "Terrain geformt (Heben)", "Redo-Desc stimmt")
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_check(str(terrain0["heightmap_r16_b64"]) == after_b64,
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"Redo: byte-identisches Höhenfeld zurück (kein Quantisierungs-Drift)")
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## Range-Expansion: Senken unter min_height und Heben über max_height
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## weiten min/max_height_m automatisch auf (Format-gültig, Spannweite ≤ 500).
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func _test_range_expansion() -> void:
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print("Testgruppe: Range-Expansion (Senken auf flacher Map)")
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var doc := SvmapDocument.create_new("Dig", 1024.0, "mittag")
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var terrain: Dictionary = doc["terrain"]
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var heights := SvmapIO.decode_heights(terrain) # alles 0 = min_height
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# Wie terrain_tool: ohne Clamp anwenden, Range danach expandieren.
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TerrainField.apply_brush(heights, 129, 1024.0, 1024.0, -100000.0, 100000.0,
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0.0, 0.0, 50.0, TerrainField.Mode.LOWER, 6.0)
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_check(heights[64 * 129 + 64] < -5.0, "Senken UNTER 0 m möglich (kein Clamp an min_height)")
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var hmin := floorf(TerrainField._min_h(heights) - 1.0)
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var hmax := maxf(float(terrain["max_height_m"]), ceilf(TerrainField._max_h(heights) + 1.0))
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terrain["min_height_m"] = hmin
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terrain["max_height_m"] = hmax
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terrain["heightmap_r16_b64"] = TerrainField.encode(heights, hmin, hmax)
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var path := "/tmp/scopedvr_test_terrain_dig.svmap"
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var save := SvmapIO.save_to_file(path, doc)
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_check(save["ok"], "Expandierte Map bleibt V1–V14-gültig (Speichern 0 Fehler)")
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var load := SvmapIO.load_from_file(path)
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_check(load["ok"], "Expandierte Map lädt sauber zurück (inkl. Prüfsumme)")
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var reloaded := SvmapIO.decode_heights(load["data"]["terrain"])
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_check(absf(reloaded[64 * 129 + 64] - heights[64 * 129 + 64]) < 0.01,
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"Range-Expansion: Tiefe überlebt Encode/Decode")
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## svmap-Roundtrip: geformtes Terrain speichern → laden → Höhenfeld byte-identisch,
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## Prüfsumme gültig, Loader nimmt die Map an.
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func _test_svmap_roundtrip() -> void:
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print("Testgruppe: svmap-Roundtrip (Speichern/Laden)")
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var doc := SvmapDocument.create_new("Roundtrip", 1024.0, "mittag")
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var terrain: Dictionary = doc["terrain"]
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var heights := SvmapIO.decode_heights(terrain)
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TerrainField.apply_brush(heights, 129, 1024.0, 1024.0, -100000.0, 100000.0,
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-200.0, 100.0, 80.0, TerrainField.Mode.RAISE, 18.0)
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TerrainField.apply_brush(heights, 129, 1024.0, 1024.0, -100000.0, 100000.0,
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300.0, -300.0, 60.0, TerrainField.Mode.LOWER, 9.0)
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terrain["min_height_m"] = floorf(TerrainField._min_h(heights) - 1.0)
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terrain["max_height_m"] = ceilf(TerrainField._max_h(heights) + 1.0)
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terrain["heightmap_r16_b64"] = TerrainField.encode(heights, float(terrain["min_height_m"]), float(terrain["max_height_m"]))
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var path := "/tmp/scopedvr_test_terrain_roundtrip.svmap"
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var save := SvmapIO.save_to_file(path, doc)
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_check(save["ok"], "Speichern: 0 Fehler (Validierung V1–V14 vor dem Schreiben)")
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var load := SvmapIO.load_from_file(path)
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_check(load["ok"], "Laden: 0 Fehler (inkl. Prüfsumme)")
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var t_in: Dictionary = load["data"]["terrain"]
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_check(str(t_in["heightmap_r16_b64"]) == str(terrain["heightmap_r16_b64"]),
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"Höhenfeld-Diff LEER (byte-identisch nach Speichern→Laden)")
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_check(absf(float(t_in["min_height_m"]) - float(terrain["min_height_m"])) < 0.0001
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and absf(float(t_in["max_height_m"]) - float(terrain["max_height_m"])) < 0.0001,
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"Höhen-Range bleibt erhalten")
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func _test_resolution_limit() -> void:
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print("Testgruppe: Auflösungs-Limit (Editor-MVP)")
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_check(TerrainField.EDITOR_MAX_RESOLUTION == 129, "EDITOR_MAX_RESOLUTION = 129")
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_check(SvmapDocument.DEFAULT_RESOLUTION == 129, "Neue Maps: res 129 (Perf-Limit)")
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_check(SvmapIO.MAX_TERRAIN_RESOLUTION == 513, "Format-Limit 513 unverändert (Interop)")
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func _variance_block(a: PackedFloat32Array, res: int, x0: int, x1: int, z0: int, z1: int) -> float:
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var s := 0.0
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var count := 0
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var z := z0
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while z <= z1:
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var x := x0
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while x <= x1:
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s += a[z * res + x]
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count += 1
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x += 1
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z += 1
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var block_mean := s / float(count)
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var sq := 0.0
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z = z0
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while z <= z1:
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var x := x0
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while x <= x1:
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var d := a[z * res + x] - block_mean
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sq += d * d
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x += 1
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z += 1
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return sq / float(count)
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func _mean(a: PackedFloat32Array) -> float:
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var s := 0.0
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for v in a:
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s += v
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return s / float(a.size())
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