scopedvr-map-editor/tests/probe_arrays_load.gd

9 lines
363 B
GDScript

extends SceneTree
func _initialize() -> void:
var arr := load("res://assets/textures/terrain/terrain_arrays.res")
if arr == null:
print("LOAD_FAIL: null")
quit(1); return
var imgs: Array = arr.albedo_images
print("ARRAYS_LOAD_OK: %d Albedo-Layer, l0_null=%s" % [imgs.size(), str(imgs[0] == null)])
quit(0 if imgs.size() == 20 and imgs[0] != null else 1)