32 lines
1.4 KiB
GDScript
32 lines
1.4 KiB
GDScript
extends SceneTree
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## „🔄 Updates prüfen“ per echtem Menü-Signal auslösen und den Statuszeilen-
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## Text beobachten — deckt ab: Menü-Pfad, Thread, Statusmeldung.
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func _initialize() -> void:
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_run.call_deferred()
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func _run() -> void:
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var scene: PackedScene = load("res://core/scenes/main.tscn")
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var main: Control = scene.instantiate()
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root.add_child(main)
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await process_frame
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await process_frame
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main._start_with_new_map()
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# Echter Menü-Pfad: Datei-Popup id_pressed(7).
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var file_menu_btn: MenuButton = null
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for n in main.find_children("*", "MenuButton", true, false):
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if n is MenuButton and n.text == "Datei":
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file_menu_btn = n
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(file_menu_btn.get_popup() as PopupMenu).id_pressed.emit(7)
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print("PROBE direkt nach Klick: status='", main.status_label.text if "status_label" in main else "?", "' busy=", main._update_check_busy)
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for i in 60:
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await process_frame
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if not main._update_check_busy:
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break
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print("PROBE nach Thread: busy=", main._update_check_busy, " status='", main.status_label.text, "'")
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print("PROBE popup: visible=", main.update_dialog.visible, " text='", main.update_text.text, "'")
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# Still-Start-Check (report=false) darf KEIN Popup zeigen.
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main.update_dialog.hide()
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main._updater_check_done({"status": "up_to_date", "local": "abc", "remote": "abc"}, false)
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print("PROBE still-check: popup sichtbar=", main.update_dialog.visible)
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quit(0)
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