scopedvr-map-editor/tests/probe_steppe_tiling.gd
2026-11-01 19:34:05 +01:00

54 lines
1.8 KiB
GDScript

extends SceneTree
## Render-Probe Boden-Wiederholung (Steppe, 256 m flach, Sandpfad): Top-Down
## 60 m + flache Perspektive. Start (BRAUCHT Rendering):
## godot --path . --rendering-driver opengl3 -s res://tests/probe_steppe_tiling.gd -- <prefix>
func _initialize() -> void:
_run()
func _run() -> void:
await process_frame
await process_frame
var prefix := OS.get_cmdline_user_args()[0] if OS.get_cmdline_user_args().size() > 0 else "/tmp/steppe"
var size := 256.0
var res := 129
var mres := SvmapIO.material_resolution_for(res, size, size)
var heights := PackedFloat32Array()
heights.resize(res * res)
var mats := PackedByteArray()
mats.resize(mres * mres)
var mb := PackedByteArray()
mb.resize(mres * mres)
var mw := PackedByteArray()
mw.resize(mres * mres)
for i in 60:
var t := float(i) / 59.0
TerrainField.apply_material_brush_mix(mats, mb, mw, mres, size, size,
-25.0 + 50.0 * t, -10.0 + 8.0 * sin(t * 3.0), 3.0, 1, 0.0)
var view := Node3D.new()
view.set_script(load("res://core/viewport/terrain_mesh.gd"))
root.add_child(view)
view.call("set_mix", mb, mw)
view.call("update_heights", heights, res, size, size, mats)
view.call("set_contours", false)
var cam := Camera3D.new()
root.add_child(cam)
cam.projection = Camera3D.PROJECTION_ORTHOGONAL
cam.size = 60.0
cam.position = Vector3(0.0, 50.0, 10.01)
cam.look_at(Vector3(0, 0, 10.0), Vector3(0, 0, -1))
cam.current = true
for i in 4:
await process_frame
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png(prefix + "_top.png")
cam.projection = Camera3D.PROJECTION_PERSPECTIVE
cam.fov = 70.0
cam.position = Vector3(0.0, 6.0, 60.0)
cam.look_at(Vector3(0, 0, 20.0), Vector3.UP)
for i in 3:
await process_frame
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png(prefix + "_persp.png")
quit(0)