extends SceneTree ## „🔄 Updates prüfen“ per echtem Menü-Signal auslösen und den Statuszeilen- ## Text beobachten — deckt ab: Menü-Pfad, Thread, Statusmeldung. func _initialize() -> void: _run.call_deferred() func _run() -> void: var scene: PackedScene = load("res://scenes/main.tscn") var main: Control = scene.instantiate() root.add_child(main) await process_frame await process_frame main._start_with_new_map() # Echter Menü-Pfad: Datei-Popup id_pressed(7). var file_menu_btn: MenuButton = null for n in main.find_children("*", "MenuButton", true, false): if n is MenuButton and n.text == "Datei": file_menu_btn = n (file_menu_btn.get_popup() as PopupMenu).id_pressed.emit(7) print("PROBE direkt nach Klick: status='", main.status_label.text if "status_label" in main else "?", "' busy=", main._update_check_busy) for i in 60: await process_frame if not main._update_check_busy: break print("PROBE nach Thread: busy=", main._update_check_busy, " status='", main.status_label.text, "'") print("PROBE popup: visible=", main.update_dialog.visible, " text='", main.update_text.text, "'") # Still-Start-Check (report=false) darf KEIN Popup zeigen. main.update_dialog.hide() main._updater_check_done({"status": "up_to_date", "local": "abc", "remote": "abc"}, false) print("PROBE still-check: popup sichtbar=", main.update_dialog.visible) quit(0)