# Changelog ## 0.2.0 - Add gable walls, gable/shed/pyramid roofs, stairs, fences, and parapets. - Add plain pillars between vertices or vertically from one vertex with `Alt+click`. - Add manual vertex creation, movement, removal, merging, and simplified marker display. - Add wall/gable/pillar centering controls and editable asymmetric dimensions. - Export a finished structure as one textured mesh in a new scene or as a copy beside the editable structure. - Include the demo scene and its example textures. - Split the editor and geometry code into focused scripts. ## 0.1.0 — Initial release - Create square and triangular foundations, walls, and square or triangular floors directly in the Godot editor. - Snap pieces together using visible vertices and directional foundation placement controls. - Split walls at intermediate foundation vertices for separate texturing. - Add windows, doors, and hatches as openings or separate editable objects. - Generate general concave collision and save reusable building modules.