extends SceneTree func _initialize() -> void: var arr := load("res://assets/textures/terrain/terrain_arrays.res") if arr == null: print("LOAD_FAIL: null") quit(1); return var imgs: Array = arr.albedo_images print("ARRAYS_LOAD_OK: %d Albedo-Layer, l0_null=%s" % [imgs.size(), str(imgs[0] == null)]) quit(0 if imgs.size() == 20 and imgs[0] != null else 1)