extends SceneTree func _initialize() -> void: var m := GlbMeshStore.mesh_fuer("barrel_001") var m2 := GlbMeshStore.mesh_fuer("crate_wood") print("GlbMeshStore barrel_001: ", "MESH " + str((m as Mesh).get_surface_count()) + " Flaechen, AABB " + str((m as Mesh).get_aabb().size) if m != null else "null") print("GlbMeshStore crate_wood: ", "MESH" if m2 != null else "null (erwartet: kein GLB im Lager)") print("GlbMeshStore.fehlt(fass)=", GlbMeshStore.fehlt("barrel_001"), " fehlt(crate_wood)=", GlbMeshStore.fehlt("crate_wood")) print("STORE_PROBE_OK") quit(0)