diff --git a/tests/probe_d3_buildings_render.gd b/tests/probe_d3_buildings_render.gd index 27854ce..ac6cc10 100644 --- a/tests/probe_d3_buildings_render.gd +++ b/tests/probe_d3_buildings_render.gd @@ -9,9 +9,9 @@ extends SceneTree ## Ausgabe: d3_buildings_mapbuilder.png + PROBE_*-Zeilen const OBJEKTE := [ - {"id": "hangar_001", "pos": [-60.0, 0.0, -40.0], "rot_y_deg": 0.0, "scale": 1.0}, - {"id": "barracks_001", "pos": [40.0, 0.0, -30.0], "rot_y_deg": 90.0, "scale": 1.0}, - {"id": "container_001", "pos": [-20.0, 0.0, 45.0], "rot_y_deg": 30.0, "scale": 1.0}, + {"id": "hangar_001", "pos": [-48.0, 0.0, 0.0], "rot_y_deg": 0.0, "scale": 1.0}, + {"id": "barracks_001", "pos": [0.0, 0.0, 0.0], "rot_y_deg": 90.0, "scale": 1.0}, + {"id": "container_001", "pos": [38.0, 0.0, 4.0], "rot_y_deg": 30.0, "scale": 1.0}, ] var failures := 0 @@ -99,9 +99,9 @@ func _run() -> void: # --- Rendern (Luftbild ueber die drei Gebaeude) --- var cam := Camera3D.new() root.add_child(cam) - cam.fov = 60.0 - cam.position = Vector3(0.0, 95.0, 175.0) - cam.look_at(Vector3(-5.0, 4.0, 0.0), Vector3.UP) + cam.fov = 55.0 + cam.position = Vector3(-8.0, 32.0, 88.0) + cam.look_at(Vector3(-6.0, 5.0, 0.0), Vector3.UP) cam.current = true await process_frame await process_frame