Ringe dicker, neuer Test in run_tests
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93cdcb0cd4
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35a047cc2a
2 changed files with 3 additions and 3 deletions
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@ -147,8 +147,8 @@ func _build_rings() -> void:
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mat.render_priority = 20
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mat.render_priority = 20
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var ring := MeshInstance3D.new()
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var ring := MeshInstance3D.new()
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var torus := TorusMesh.new()
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var torus := TorusMesh.new()
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torus.inner_radius = RING_R - 0.04
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torus.inner_radius = RING_R - 0.06
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torus.outer_radius = RING_R + 0.04
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torus.outer_radius = RING_R + 0.06
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torus.rings = 48
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torus.rings = 48
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torus.ring_segments = 8
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torus.ring_segments = 8
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ring.mesh = torus
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ring.mesh = torus
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@ -3,7 +3,7 @@
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cd "$(dirname "$0")/.."
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cd "$(dirname "$0")/.."
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GODOT=${GODOT:-/opt/data/home/bin/godot4}
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GODOT=${GODOT:-/opt/data/home/bin/godot4}
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rc=0
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rc=0
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for t in test_ux test_shortcuts test_editor_svmap test_terrain test_library test_glb_view test_spawns test_testrun test_bauen test_resize_dialog test_updater test_gui_smoke test_rmb_vorrang test_inspector test_pinsel_werkzeuge test_terrain_mirror test_mal_fein; do
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for t in test_ux test_shortcuts test_editor_svmap test_terrain test_library test_glb_view test_spawns test_testrun test_bauen test_resize_dialog test_updater test_gui_smoke test_rmb_vorrang test_inspector test_pinsel_werkzeuge test_terrain_mirror test_mal_fein test_ui_aufraeumen test_ui_layout test_ui_scale; do
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"$GODOT" --headless --path . --script "res://tests/$t.gd" > "/tmp/$t.log" 2>&1
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"$GODOT" --headless --path . --script "res://tests/$t.gd" > "/tmp/$t.log" 2>&1
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code=$?
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code=$?
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line=$(grep -E "ALL OK|FAILED" "/tmp/$t.log" | tail -1)
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line=$(grep -E "ALL OK|FAILED" "/tmp/$t.log" | tail -1)
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