Terrain: apply_brush — fehlender z += 1 im äußeren Loop ergänzt (Endlosschleife beim Pinsel-Auftrag, 3 hängende Headless-Runs)
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@ -82,6 +82,7 @@ static func apply_brush(heights: PackedFloat32Array, res: int, size_x: float, si
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heights[idx] = nh
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heights[idx] = nh
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changed = true
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changed = true
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x += 1
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x += 1
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z += 1
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return changed
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return changed
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